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This topic has appeared in the English Wikipedia rankings 1 time. It first appeared on 2026-06-23 and was most recently seen on 2026-06-23.
The prototype pattern is a creational design pattern in software development. It is used when the types of objects to create is determined by a prototypical instance, which is cloned to produce new objects. This pattern is used to avoid subclasses of an object creator in the client application, like the factory method pattern does, and to avoid the inherent cost of creating a new object in the standard way when it is prohibitively expensive for a given application.
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