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This topic has appeared in the English Wikipedia rankings 1 time. It first appeared on 2026-07-14 and was most recently seen on 2026-07-14.
Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation. For example, SpeedTree is a middleware package that procedurally generates trees which can be used to quickly populate a forest. Whereas most games use this technique to create a static environment for the final product, some employ procedural generation as a game mechanic, such as to create new environments for the player to explore. The levels in Spelunky are procedurally generated by rearranging premade tiles of geometry into a level with an entrance, exit, a solvable path between the two, and obstacles to that path. Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations.
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